V-ray 2.0 Advanced

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To V-Ray για το 3ds Max είναι ο πιο διάσημος renderer και το επιστέγασμα μιας παρουσίας 8 ετών της Chaos Group στην αγορά των Computer Graphics. Στην τελευταία του έκδοση εμφανίζεται πιο ώριμος από ποτέ με μια πλειάδα νέων δυνατοτήτων.

Η έκδοση V-Ray 2.0 για το 3ds Max είναι μια πλήρη λύση για rendering που συνδυάζει την δύναμη της μηχανής rendering V-Ray με την ευκολία και ταχύτητα του V-Ray RT που αποτελεί την μηχανή διαδραστικού rendering στο viewport της εφαρμογής, και το οποίο πλέον χρησιμοποιεί τις GPUs. Δείτε στην συνέχεια τα βελτιωμένα χαρακτηριστικά του V-Ray 2.0 για το 3ds Max.

V-Ray® for 3ds Max is a complete lighting and shading solution that can be flawlessly integrated in every 3D Artist’s and designer workflow. The flagship rendering software has set the standard for speed, reliability, ease of use and render quality. V-Ray for 3ds Max’s incredible stability, flexibility and rich set of features provides visualization specialists with exceptional rendering capabilities.

Core architecture
Multi-platform object-oriented API
Fully multithreaded core
Unified sampling system based on Schlick sampling
Distributed rendering
Efficient shading system specifically optimized for ray-tracing
Modular architecture - many components of the system can be replaced with custom ones

Efficient geometry handling
True instance rendering
On-demand dynamic geometry creation
On-demand geometry loading from disk files
Displacement mapping
Catmull-Clark and Loop subdivision surfaces
Extensible with custom geometric primitives through the V-Ray SDK

Image sampling
Three different image sampling methods
Full-scene antialiasing
Progressive path tracing
Support for additional render elements (diffuse, reflection, GI etc)
Advanced color (tone) mapping controls
Extensible with custom image samplers through the V-Ray SDK

Physically accurate full global illumination solutions
Different GI algorithms: path tracing, irradiance cache, photon maps, light cache
Reusable GI solutions for accelerated rendering of walk-through animations and animations with dynamic objects
Physically accurate area lights
Efficient illumination from HDR environments
Procedural sun & sky models
Extensible with custom lights through the V-Ray SDK
IES photometric lights

Physically plausible materials
Blurry reflections/refractions
Accurate hilights
Sub-surface scattering
Support for efficient material layering
Extensible with custom shaders through the V-Ray SDK

Camera effects
Depth-of-field with bokeh effects
Accurate motion blur
Physical camera model
Extensible with custom cameras through the V-Ray SDK

Toon effect
Fur generator/raytracer
Extended matte/shadow capabilities
Support for Render-to-Texture mode of 3ds Max
VRaySphereFade to isolate only specific portions of the scene for compositing

Frame buffer
V-Ray specific frame buffer with integrated color corrections and display of multiple rendering elements
Direct rendering to disk for extremely large images, either as OpenEXR files or as .vrimg files

NOTE: The new version V-Ray 2.0 for 3ds Max will not currently support MetaSL shaders. The opportunity to create your own or download high quality materials from MetaSL Material Library will most definitely become a part of our next major release.

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